The first player to take from the center also takes the 1 marker. It takes the first floor slot and lets you start the next round.
The seven floor slots cost −1, −1, −2, −2, −2, −3, −3 in every round. The first-player marker occupies the first slot. Additional tiles beyond seven have no further penalty. Your score stays at or above zero.
The game ends after a round in which someone completes a horizontal wall row. Add 2 per completed row, 7 per completed column, and 10 per complete set of five tiles of a color. Highest score wins; ties use completed rows, then later position in the opening turn order.
The tile pool starts with 20 of each color. When exhausted, it refills with a fresh set of 100, as in the phone game.
Choose Friends and share the invite link. Everyone needs access to this server over your network or tailnet. Your seat and room stay saved when you close a tab, lock your phone, or lose your connection. A private seat link also lets you resume from another browser.